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For other uses, see Monster (disambiguation).

Monsters are hostile entities that can be found all throughout Juice Galaxy. More often than not, the Player will have to fight them in order to progress.

Gameplay[]

Aside from bosses, monsters will all attack the player by ambling towards them and dealing damage on contact. This contact damage can be avoided by evading the movement patterns of the assailant or slaying them before they are able to reach the player. Hardier enemies will survive for long enough that the player will have to evade several attacks (which usually means several steps taken towards the player) before the enemy is killed. More powerful enemies will be physically larger and faster, making their assaults more difficult to evade due to there being less space to dodge into and less time to move.

The player can directly combat monsters with weapons. Not all weapons are created equal, and some may be more suited for particular encounters than others. Spells can also be used to dispatch foes, and items such as the Wand of Kinesis or use of flight can allow for players to flee from combat if they desire.

Bosses will have higher health than all enemies that can be encountered near the graveyard (although extremely high-level enemies at high Monster Levels may best them in raw health and damage). They also have unique AI that forces the player to approach their fights differently than they would for standard enemies. As of Version 0.1.7, all bosses have been able to speak (although not all of them may speak to the player through the dialogue menu), and defeating a boss will result in a change to the player's abilities, a change to the game world, or a progression in the game's story.

List[]

Below, see several tables for common enemies, neutral enemies and boss enemies.

These tables include images and locations where they may be found, as well as approximate danger levels due to no damage or health numbers being known.

Enemies: A list of commonly-seen enemies.
Monster Location(s) Danger Image
Pollywog Wilderness
The Evil Cabin
Creator's Plane
Juice School

Toilet Realm

Very Low
Skelly The Graveyard
Wilderness
The Evil Cabin
Heck
Juice School

Toilet Realm

Low
Stroll Fiend Wilderness
The Evil Cabin
HeckThe Dream World
Medium
Koalath The Graveyard
Wilderness
Heck
Juice School

Wawsp Nests

Low
Dragin Wilderness
The Evil Cabin
Heck
Juice School

Toilet Realm

High
Frolg Wilderness High
Automobile Wilderness Low
Klown The Evil Cabin

Heck

Toilet Realm

Medium
Wawsp Wilderness

Wawsp Nests

Medium
Cuddlebug Wilderness

The Evil Cabin

Very High
Gator Wilderness Medium
Hellgrazer Wilderness

Heck

High
Harmless and Neutral: A list of monsters that only attack if provoked, or relatively harmless monsters whose AI does not pursue the player/actively avoids them.
Monster Location(s) Image
Hydrangela Wilderness
Wawsp Larva Wawsp Nests
Seed Spitter Creator's Plane
Bubbllian Bubbletroplis
Bubblian
Grand Bubble Elder Bubbletroplis
Grand Bubble Elder
Bosses: A list of bigger and/or stronger monsters with beefed up statistics and unique AI.
Monster Location(s) Boss Danger Image
Ingot Juice School

The Graveyard

Very Low
Creator Creator's Plane Medium
Mrs. Slitherss Juice School High
Sgt. Suckerpunch Toilet Realm Very High
The Clog Toilet Realm High
Wawsp Queen Wawsp Nests Very High
Dream Eater Mr. Fox's Dream Extreme

Trivia[]

  • In the game's earlier versions, Mr. Fox and Koaladog were stationary enemies that were capable of delivering contact damage. As of V0.1.1, they were re-categorized as passive NPCs, and cannot harm the Player directly.
Entities
Characters
Playable The Player
Passive NPCs AngritoBattyBlacksmith HoagenHydrangelaKoaladogMr. FoxOld ManSignySpoidahSuper Ripped Guy
Unseen NPCs Juice Queen
Monsters Enemies CuddlebugDraginFrolgKlownKoalathPollywogSkellyStroll FiendWawspWawsp LarvaeUnique MonstersElite Monsters
Stationary Swirly D.
Bosses The ClogCreatorIngotNMrs. SlitherssNSgt. SuckerpunchNWawsp QueenDream EaterToeny
Unimplemented "Monster"Dactyl Hatchling
N = Neutral Entities
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